

For example, a unit with 251 speed will always go first over one that has 250 speed 100% of the time. Any unit that is fastest will always go first. Leaving the enemy at 1 shield point the turn before is recommended if you can.Īs for taking turns, speed is king. When breaking an enemy, it is best to do it on the first turn, allowing you to deal the most damage. For example, if there is a enemy that is weak to spear and axe with a space in the middle, then it is weak to dagger attacks. When the enemy weaknesses start showing up, you can use this to figure out which weapon or element it is weak to based on the order it shows. Fire->Ice->Lightning->Wind->Light->Dark.Sword->Spear->Dagger->Axe->Bow->Staff->Tome->Fan.When it comes to enemy weaknesses for weapons and elements, it always follow this sequence: Thieves are fast and have shield break abilities to ignore enemy weaknesses. This game prioritizes multi hitting as you will often want to break the enemy shield as quickly as possible, making multi hitters such as Viola as a popular choice for starting the game. Keep in mind that you will still want to hit the enemy with its weakness while in break mode for even more damage. They will also get the first move on the next turn.

They are immobilized while in this state.Īfter that, their shield points will recover and it regains the full amount they have. Once the shield point reaches 0, they go into break mode, which allows your characters to deal double damage for that turn and the next turn. Also, their shield points will reduce by 1 for each hit you land. When you attack the enemy with its weakness, it can hit up to 2.5x multiplier.

Every turn allows you to use up to 3 BP and you can do so by holding down on action and sliding to your right. Characters gain 1 BP every turn and can get up to 5 at once. The orange dots represent BP, which are boost points. Hp is your health points and reducing it to zero will make your character unable to participate in the rest of the battle.

In the game, each character will have hp and sp.
